So it’s been a few weeks since Hyper Bounce Blast launched on Steam and now the dust has settled, it’s becoming clear its been a pretty great launch.
Hyper Bounce Blast was by far my most ambitious project, even half way through development I wasn’t 100% sure I could tie the platforming and SHMUP elements together in a coherent way, but towards the final quarter it all felt like it fell together.
So it’s been a massive relief to see such a great reception from both the press and the users. For me the highlight was being covered in Rock, Paper, Shotgun. A personal bucket list item crossed off for me.
Another shock for me has been the user response. I really expected the reception to be a little more mixed with Hyper Bounce Blast, as the gameplay is a lot more unusual than most games I have developed. But the user reception has been crazy, currently sitting on 100% positive with 59 reviews on steam, Hyper Bounce Blast has overtaken Horizon Shift as my most well received game…amazing!!!
A big part of Hyper Bounce Blasts success has been down to the awesome YouTube community that have really taken to HBB. At its peak, 10 video were being posted each day. A special mention and huge thank you to merg who’s video review has racked up just under 10,000 views!!!
So all in all it’s been a fantastic launch and ranks as a personal highlight of my time developing games. It’s still pretty early days for the little platforming SHMUP but what fantastic days they have been.
Thank you to everyone that has supported Flump Studios over the years and every single person who has taken the time to play HBB. Extra huge thank you to John who has been a massive force behind Hyper Bounce Blast, spending endless hours play testing, offering advice, creating ideas and sending out promo keys. I really don’t think HBB would have been anywhere near the game it is today without his help.